Pokémon Diamond and Pearl: Behind the Scenes DVD — MAKE ALL (Japanese: ポケットモンスターダイヤモンド・パール メイキング DVD MAKE ALL ) was a documentary of Pokémon Diamond and Pearl's two-year long development history produced internally by GAME FREAK— documenting the project since it began on January 20th, 2004. Both the front cover and actual disc are adorned with a PROJECT CAMEX logo as the publisher— a clear parody of the Twentieth Century Fox logo featuring Blastoise (Japanese: カメックス Kamekkusu ) with spotlights on its back.
For nearly twenty years, the only knowledge of this video in any capacity was through a single mention on the personal blog of Junichi Masuda,[1] where all members of the company had a viewing on Pokémon Day 2007, presumably being given a copy of the DVD to keep following the event. Wider community awareness of the documentary began with a VERY brief listing on Japanese auction site Mercari in February 2026,[2] purchased by an anonymous user for a bid of ¥82,000— roughly $500—[3] the contents of which would not resurface following the end of the bid war.
Thankfully, Pokémon collector Neos (neos_tcg) was able to obtain another copy from a different, trusted source as of June 2026,[4] proving that it wasn't a one-of-one. The contents of the disc were subject to a rapid research, preservation and public dumping process by a small group of archivists led by Lewtwo on July 22nd, 2026— including public YouTube and Internet Archive uploads of the documentary; as well as a dump of the disc on archive.org by Neos within that week; and full analysis of the documentary on both Lewtwo's YouTube channel and a dedicated webpage for Lewtwo.net— that's this page!!
Future plans for a native translation of the documentary are in the works, amending the current YouTube upload with full English subtitles for better public viewing. The following are a list of those involved with the preservation process:
- neos_tcg
- Lewtwo
- Earthoul
- FlowersBlooms15
- Pop
- MDTravis
- amiosi
- KingCoryTH
- zef
- Porcupine
Overview
Alongside the documentary, MAKE ALL comes with a large, foldable insert chronicling the entirety of Diamond and Pearl's development— alongside many real-world events and other game releases. Click here to jump to the entire timeline, translated in full. The front and back cover both showcase small tidbits related to the game's development— the front featuring early settei for Budew, Buneary and Chatot; a largely illegible monitor with an early map of Sinnoh; a print-out of 3D models for the player's house and inside of a Pokémon Center; and concept sketches for The Underground by Shigeru Ohmori. The back features a monitor displaying Nintendo/GAME FREAK's IS-NITRO-DEBUGGER tool alongside a Nintendo DS development kit, as well as a Nintendo DS with a debug build of Diamond and Pearl. MAKE ALL's actual disc depicts early designs of Dialga and Palkia not seen in the documentary itself.
Playing the disc instantly opens to an interactable DVD menu with three screens. The first includes the entire documentary both in full and isolated chapters, as well as— bizarrely— a music video (named 決起!) comprised of various images taken by GAME FREAK staff members throughout the series' 10th anniversary, set to the 2004 song Dive For You by J-pop band Boom Boom Satellites.
The second includes a series of Bonus Videos, often featuring uncut early gameplay of the games, or comedic videos from various development periods. A final menu allows the viewer to watch two original Japanese commericals made for Pokémon Diamond and Pearl— being the very first advertisement/reveal trailer for the games, and another advertising DP's Wi-Fi functionality.
Scrapped Pokémon

Throughout all parts of the documentary, over 100 new designs for indentifiable Pokémon are shown— either being early iterations of Pokémon redesigned for the final game, or completely scrapped concepts that didn't manage to make the cut. Unfortunately, the overwhelming majority of designs were shown spread across the floor via a sweeping camera, leading to awkward angles where many were obscured by sheets of paper above them.
This, (combined with the incredibly low-resolution of the documentary) has led us to conduct a forensic frame-by-frame analysis of the documentary— where in many cases we're able to reconstruct more legible images of each design— by boosting the contrast of hidden layers of paper, or combining several crops from adjacent frames and different zooms. If a design has been made more legible for interpretation, click the "screenshot" tab to view the accompanying raw screenshot that originally showcased the Pokémon itself.
Redesigned Pokémon
The following are a list of Pokémon that definitely made it into the final game, and aren't confirmed to have spun-off of an existing cut concept entirely. It's worth noting the cover sports new settei for Budew, Chatot and Buneary with a handful of different poses that don't match their final, but are largely the same otherwise.
Astoundingly, 2026's Pokémon Pokopia may directly reference this cut design by alluding to a "Yellow Shellos" in the game's script.
Astoundingly, 2026's Pokémon Pokopia may directly reference this cut design by alluding to a "Yellow Shellos" in the game's script.
Fascinatingly, Hippowdon's sprite in leaked milestone builds shows it with a blue and yellow palette that may have once matched the bird and hippo pair, with feet also matching the early hippo design.
Fascinatingly, Hippowdon's sprite in leaked milestone builds shows it with a blue and yellow palette that may have once matched the bird and hippo pair, with feet also matching the early hippo design.
New Designs
Previously never-before seen designs that don't appear to have been explicitly redesigned into Pokémon seen in the final release of Diamond and Pearl.
A (somewhat obscured) pre-evolution to Lapras! The second image shows it as far smaller than its evolution with no raised back or shell to speak of. Features sharp fangs last seen on Lapras in artwork by Ken Sugimori for Pokémon Blue, with small black eyes and classic-looking Generation 1-style ears. Appears to be in some sort of riding gear in the lower sketch, with a figure standing atop the design. Unlike Lapras, head features no horn. Incongruencies exist between the two drawings, with the sketch featuring a small Rhydon-like ridge in the lower half of its cream-colored stomach, which doesn't appear to be present on the above drawing— albeit difficult to see regardless due to the video's resolution.
The final major instance where Lapras was depicted with fangs, in artwork for Pokémon Blue by Ken Sugimori.
Delibird's leaked Platinum scratchpad sprite (dated 2007-05-08) tossing a present shaped like the tail of its evolution, despite Present no longer resembling the sack-shape seen in the core series games.
While barely cut-off from the video, a planned pre-evolution to Stantler was in the works, but ultimately scrapped.
Taillow's early sprite matching the left-most pose on the sheet, with a back sprite comparison for both it and Swellow, appearing smaller and more "pre-evolved" than the final.
Provided this Pokémon is related to Mawile, any connection to it would be further exacerbated given the wider context of Sableye— which in Diamond and Pearl still served as Mawile's counterpart on Iron Island as version exclusive dual-slot wild Pokémon:
- Both would eventually gain a Mega Evolution similar to a scrapped design, with Mega Sableye taking clear inspiration from its November 2001 design for Ruby and Sapphire
- Both would share possible pre-evolutions cut from Diamond and Pearl— in Sableye's case, a clear relative (fat/baby look with similar fins and glassy eyes) from leaked Diamond and Pearl scratchpads in the slot of an implied cut Charizard relative (Japanese: リザーガン Rizagan )


from left to right— Mawile's scrapped female variant with yellow-tipped hair; Sableye's sprite (resembling Mega Sableye) from November 2001 of Ruby and Sapphire; Rizagan's sprite from leaked Diamond and Pearl scratchpads found in the Platinum SVN, alongside one with Sableye's palette.
While incredibly low quality and barely visible, two designs related to both Plusle and, (assumedly, given the outline below) Minun are tucked away under several sheets of paper. Given the proportions of what's visible, they're likely Baby Pokémon related to the pair— the left featuring heart shapes alongside the barely legible kana for heart, (Japanese: ハート Haato ) and the right with thin paddle shapes. Unlike Plusle and Minun, their symbols appear to be connected to the body by a thin string rather than a fully cream-colored tail— with the cheek symbols being far larger than their evolutions, as opposed to smaller indented symbols embedded in a red/blue cheek shape.
Possibly scrapped for the overkill of potentially six very similar-looking Pokémon, though it's worth mentioning Plusle and Minun's huge focus in other media at the time— the pair were Starter Pokémon in the original Pokémon Ranger, with Solana having one in an anime episode that aired in December 2005, a time where many of these sheets were drawn. Additionally, Ranger determines the player's starting Pokémon by gender, which lends credence to the idea that two designs per-Pokémon were a double-down on gender dimorphism in relation to the pair— a mechanic which debuted in Diamond and Pearl itself. Both actually had a planned gender difference in leaked milestone builds of Diamond and Pearl, but were ultimately scrapped— although Plusle's differences re-appeared in July before being removed a second time.
Plusle and Minun's scrapped male/female gender differences, from a milestone build dated 2006-02-17.
Gabite and Garchomp's sprites from a milestone build (dated 2006-06-23) next to their final designs— note difference in thigh shapes.
A Woodpecker Pokémon that stood on its tail, almost as if it were constantly adjacent to a tree. Almost assuredly the "regional bird" prior to Starly, but it's even more likely the design just became Starly all-together— given its earliest known menu icon had a significantly longer beak with a white tip.
Starly's leaked milestone menu icon (dated 2006-02-17) compared to the final.
A crane Pokémon, evolving from Tsutsukuma. Likely a two-stage evolution much like Noctowl and Swellow before it that eventually became a three-stage, with Sinnoh's "regional bird" Pokémon eventually becoming Staraptor. Scarlet and Violet's Bombirdier would be the first time the series would see a stork/crane Pokémon.
If anything, the original design appears to be that of a redbreasted European robin, with the Japanese robin— Larvivora akahige— sporting red feathers across it's face, eventually used as the inspiration for X and Y's Tiny Robin Pokémon, Fletchling.
A pink Electric-type rodent Pokémon. Pachirisu isn't present at all here, and given the Pikachu-like cheeks, as well as the mention of "Static Electricity" as a part of its design, this Pokémon is an obvious precursor to Pachirisu itself— the "Pikaclone" of Sinnoh at this stage. As mentioned with Gastrodon, as well as a later, obvious precursor to Shinx, the color scheme for this design was likely adopted as Pachirisu's Shiny variant.
Coexisting with Finneon and Lumineon, a second Flying-fish Pokémon is present here, drawn by the same artist. While possible that it's an alternate design for Finneon, it would be the only Pokémon present to do so, with a more likely answer being a counterpart that eventually became redundant.
Evolution of the smaller Flying-fish Pokémon, based on the concept of an alpine black swallowtail butterfly. Long and eel-like in shape, the dark blue color scheme here was eventually adopted for the then jet black Lumineon— likely around the time this design became redundant.
What appears to be the evolution of the smiling, red ray Pokémon, a design we never see the face of. Has a large, smiling expression with what appears to be fangs on its back. The phrase for bat (Japanese: コウモリ Kōmori ) was occasionally used to describe traditional Western-shaped umbrellas in the Meiji era. Has a pointed shape it can fold into— much like an umbrella— although likely more analagous to a projectile or torpedo in the context of combat. Also features a small human boy on the sheet looking up at its face where the Pokémon is expelling some sort of particles. Given the context, it's likely that this creature may have been able to hypnotize others in a way the red-faced one could not.
Snover's leaked milestone build sprite dated 2006-06-23, and the final design, both sporting a pointed, triangular torso.
Likely an early plan for a Grass-type Starter, due to being seen amongst other Starter Pokémon— a caped creature somewhat resembling a fruit-bat. May include elements of a matador, with the way its cape is held wide-open.
Early plan for a Water-type Starter, drawn and designed by Yusuke Ohmura, seen amongst other Starter Pokémon. Would eventually be replaced by Piplup, also designed by Ohmura. Was originally far more teal-colored, with the second revision appearing in a direct feed scan earlier in the documentary.
Early plan for a Water-type Starter, drawn and designed by Yusuke Ohmura, seen amongst other Starter Pokémon, evolving from its much tinier pre-evolution. Would eventually be replaced by the Piplup family, also designed by Ohmura. Was originally far more teal-colored, with the second revision appearing in a direct feed scan earlier in the documentary. The design serves as a fascinating precursor to Samurott, a Water-type Starter Pokémon with a large horn designed by Ohmura for Pokémon Black and White.
The blue-colored three-stage shelled Pokémon cut from Black and White— Tanisu, Tanino and Taniking.
Barely visible under an early design sheet for Croagunk, and a pre-evolution to the Black Goat Pokémon next to it. Features long horns and what appears to be a body that is completely on fire, with a shaggy-looking mane reaching down to the floor. Smaller wisps of flame can be seen above its hooves. May be based on a Japanese children song, "Goat's Mail," (Japanese: やぎさんゆうびん yagi-san yūbin ) about a pair of white and black goats who write to each other, but eat the letters before they can read them.
Evolution of the barely visible White Goat, a brown-colored goat with a light stomach and dark flames across its back and legs. Sporting a smug expression, the head has even larger horns than its pre-evolution. Due to their overall shape, it appears more like a ram than a goat or horse, a physical attacker that seems in-line with wispy flames as it charges forward. It's entirely possible that Flare Blitz was intended to be this Pokémon's signature move, which debuted in Diamond and Pearl. Notably, one of the very few Fire-types present in the entire documentary.
First of two dancing flower-girl Pokémon. The kana (メロ/Mero, literally for Melody) suggests the design was indeed music oriented. Name also shares kana with the move Attract (Japanese: メロメロ Meromero ) in Japanese. Highly doubtful they were related to similar Grass-type Pokémon from Diamond and Pearl, like Budew or Roserade.
The evolution of Melolyri, literally ハモ/Hamo for Harmony. Design gains two large hands that appear to be Bluebells, furthering a connection to music and dance as a core aspect of the family. Important to note that we did eventually get a new two-stage flower girl Pokémon with a focus on dance in Pokémon Black and White with Petilil and Lilligant, although they were conceptualized as a three-stage early in development.
First of a two-stage Pokémon that appears to be a grassy dinosaur of some kind. Evolves into another Pokémon, which is laying atop it in the artwork. Lacks body detailing and large tail found on its evolution.
Second stage of the dinosaur-looking Pokémon. Artwork of the design standing up appears to show it as very short with a cream-colored stomach, much like the color of its pre-evolution.
Diamond and Pearl's newly debuted Artist Trainer Class based on Smeargle, with a color scheme also reminiscent of this Bean-Shaped Pokémon.
A Pokémon based on a ball of moss in the shape of a small shrub, featuring a blue mushroom growing atop its head.
An obvious evolution to Kokemaru with an even bigger mushroom, this time being far longer and with tiny feet. Has a pair of arms tucked into small moss "pockets" and a more defined expression with a visible 'moss-stache' likely obscuring a mouth.
First of a two-stage peacock line of Pokémon, drawn by Kaneko Eo on January 12th, 2006. Resembles a small light bulb with lightning bolt wings, implying the Pokémon was Electric/Flying-type.
Second of a two-stage peacock line of Pokémon, also drawn by Kaneko Eo on January 12th, 2006. Left side of the body is largely obscured. Various leaks demonstrate the concept of a peafowl Pokémon was scrapped from Gold and Silver, as a peacock-like evolution in-between Natu and Xatu— as well as Ruby and Sapphire, with Kujatta criticized internally for being "just a peafowl" with "unintricate feathers". At the time of writing, a peacock Pokémon does not yet exist, despite being scrapped in three consecutive Generations.
The Natu mid-stage found in the Korean backup of Gold and Silver, as well as Kujatta from November 2001 of Ruby and Sapphire.
A drooling three-leaf clover Pokémon. Unclear if the "evolved" caption refers to this three-leaf creature below it or the cut-off one above it. May be intended to gain petals as it evolves, or have a Two-Leaf Clover pre-evolution and a Four-Leaf Clover evolution.
A (likely Grass-type) cabbage lizard with giant ears and tiny arms, drawn by Kaneko Eo. The sheet features a drawing in the top right where its tiny arms are touching a surface, but the rest of the body is missing— which could be indicative of another revision or unknown aspect of the design. Regardless, said drawing shows the ears in a different position, suggesting they may have been able to rotate. A very blurry zoom-out at the end of the video also shows a solitary cabbage shape on the left side of this Pokémon's sheet. It's likely this is a pre-evolution, but since it's difficult to ascertain how this Pokémon's biology even functions, whether it can fold/rotate its ears, etc. we can't be sure. Date at the bottom is hard to make out, but seemingly reads 2005.
A Water/Grass type Pokémon based on Marimo, a small moss ball often found at the bottom of lakes, designed by Kaneko Eo. Features eyes and feet not dissimilar to Tangela, and may have been a counterpart of the line, especially given Tangrowth's introduction in Diamond and Pearl. May also be a counterpart to the other scrapped moss Pokémon, Kokemaru. Lake Akan, a real-world place in the Japanese prefecture that inspired Sinnoh— being Hokkaido— is known for marimo that grow at an exceptionally fast rate.
While Akan is presumably represented by Lake Valor in the final game, November 2005 map files of Sinnoh from leaks (DP仕様マップ関連資料仕様配置案_051107.xls) also note Lake Verity as a place where the player could Dive, (HM08) removed from the final game in place of Rock Climb. All of this, alongside the underwater image on its sheet suggests that you would've obtained this Pokémon by diving in one of Sinnoh's lakes— especially given that many of the sheets present here are dated from late 2005 to early 2006. While the bottom-right text is impossible discern, it's likely a date that reflects such a time period.
Yasuraguma, literally "restful bear" is a bear Pokémon that appears as if it were sleeping. Astoundingly, despite Hokkaido's infamously aggressive local bear population, Sinnoh's final roster lacked a bear Pokémon in any capacity. The concept of a Pokémon that constantly looks asleep, (Komala, with its ability Comatose) and another of an unassuming yet comically angry bear (in Bewear) made their way into Pokémon Sun and Moon.
A Normal/Ground-type pink mouse Pokémon, seemingly made of cotton candy. Drawn by the same artist behind Finneon and its apparent counterpart.
A very small Pokémon carrying various items, assumedly with the ability to stack many things at once. While partially obscured, "Plan #2" shows shows it stacking a large Berry atop its head.
A cute snail Pokémon with a fiddlehead sprouting atop its literal head. Name appears to be wordplay on a fiddlehead fern (Japanese: ゼンマイ Zenmai ) plus the term for a snail, (Japanese: マイマイ Maimai ) ultimately cut from the final game.
An evolution of the Fiddlehead Snail, albeit largely obscured.
A large bladed-Pokémon, only known as a Steel/Dragon-type, possibly by Motofumi Fujiwara given the similarities to Bidoof/Bibarel's sheet. Proportionally it bears a resemblance to Arctibax from Pokémon Scarlet and Violet— but given the single-stage nature of this sheet, it reads more of a late-game Druddigon-like Pokémon above all else. May have been made redundant by Diamond and Pearl's existing Dragon/Steel-type elephant in the room.
Name appears to be wordplay on the Alkekengi plant (Japanese: ホオズキ Hozuki ) and Little Red Riding Hood, (Japanese: あかずきん Aka-zukin ) yet another obvious Grass-type Pokémon.
The unnamed rabbit Pokémon found in the Korean backup of Pokémon Gold and Silver.
Slugma from Gold and Silver's Spaceworld 1999 demo, and Politoed's early design from a leaked Gold scratchpad.
Below the ray Pokémon is an alleged spider Pokémon, although largely unintelligible. Seemingly a bug with large wings— possibly moth-related— or maybe even a Pokémon with huge ears. Worth mentioning Diamond and Pearl did eventually provide Mothim, although this is probably unrelated.
OPENING
MAKE ALL's introductory video— parodying the opening sequence of Pokémon Diamond and Pearl— show director Junichi Masuda commuting to GAME FREAK's (at the time) Kashiwa 3rd offices, with appearances from other staff such as Shigeru Ohmori, Hiroki Fuchino and Motofumi Fujiwara.
The opening also features an alternate version of the Project CAMEX logo, although the Blastoise drawing seen here appears to have been repurposed for the one parodying the Twentieth Century Fox logo on MAKE ALL's front cover and disc.
Part I • The Creation of Myth
The first part of the documentary, (Japanese: 神話の創造 The Creation of Myth ) covers the initial concepts that defined Diamond and Pearl, with a focus on the mythos surrounding the Sinnoh region. As opposed to a focus on deities or religion, director Masuda felt a stronger interest towards myth— especially those he believed helped establish societal norms in harsher times, where food or other necessities of life were scarce. Suguru Nakatsui then researched a variety of myths from across the world to identify recurring themes between them, writing six total— two of which he describes in the documentary: one on the genesis, the birth of Arceus from The Egg; and another on two "villages" under the protection of Dialga and Palkia— the latter of the two being shown on screen. Masuda requested Nakatsui read the myths out-loud to both himself and Emi Yoshida in a pitch-black conference room, in order to recreate the tradition of a tribal chief telling fables to young children.
While the former did emerge as a part of Arceus' Pokédex entry in Pokémon Platinum, the latter myth— one of two villages under the protection of Dialga or Palkia— may have inspired the concept of the opposing Diamond Clan and Pearl Clan in Pokémon Legends: Arceus, set in Sinnoh's distant past. All known myths were found in full alongside leaked documentation for Pokémon Diamond and Pearl's development, though the two-village myth shown in the documentary differs slightly from the leaked pmyth06, which refers to them as "forest and village tribes" as opposed to western and eastern villages as in the documentary.
Part II • Into a New Dimension
The second part of the documentary, (Japanese: 新たな次元へ Into a New Dimension ) covers the team's approach to Sinnoh's overall look, with a focus on the challenges associated with producing a Pokémon game in 3D for the very first time.
Part III • Designing Life
The third part of the documentary, (Japanese: 生命のデザイン Designing Life ) covers the design process for Sinnoh's roster, featuring over a hundred Pokémon designs cut from the final game. An in-depth breakdown of every scrapped Pokémon design can be found earlier on this page.
Part IV • The Men Digging Underground
The fourth part of the documentary, (Japanese: 地下を掘る男達 The Men Digging Underground ) covers the development of Diamond and Pearl's Underground, led by Shigeru Ohmori. Two major sources of inspiration were: Nintendo DS's screens, which always looked like above-ground and underground to Junichi Masuda, who grew up hearing about coal-mining jobs from his father; and park sandpits, which grabbed Ohmori's attention with children initially playing at each corner and transitioning to collaborative play at the center. Hardware constraints often caused Katsumi Ohno and other programmers to rebuild their work: for instance, 16-player gameplay was implemented within half a year, but was obviously unstable and soon switched to 8-player; and many mini-games were scrapped, with planning documents shown on screen, such as bringing and interacting with your Pokémon, using their radar skills, digging new passages, and more, but all they kept were mining and Secret Bases, with Spheres added later to encourage frequent Underground gameplays. The team also suffered from dual-office issues: Annex had Ohno's seat and was the site for real-hardware checks including poor-signal tests, but the eight debugger devices were installed in the headquarters. Feeling sorry for the burden, Ohmori often pleaded with Ohno with warm smiles, which magically gave confidence to the programmer. They eventually observed the multiplayer mode of the released version at the 10th anniversary concert, where Ohno felt particularly relieved and rewarded by the seamless operation of the mass flag-chasing, which had been one of their biggest and last issues in debugging.
Part V • Connecting the World
The fifth part of the documentary, (Japanese: 世界を繋げる Connecting the World ) covers the implementation of Pokémon Diamond and Pearl's Wi-Fi capabilities and the introduction of the Global Trade Station, led by Takeshi Kawachimaru.
Part VI • A Message from the President
The six part of the documentary, (Japanese: 社長からのコメント A Message from the President ) features a message from the creator of Pokémon and GAME FREAK president, Satoshi Tajiri.
ENDING
Much like the opening, MAKE ALL ends with yet another parody of a sequence from Diamond and Pearl— this time to the game's ending— set to Junichi Masuda cycling home in the sunset.
As the song swells, the documentary shows a montage of snapshots from throughout Diamond and Pearl's development— such as various events attended by GAME FREAK staff, or the celebration of major milestones— like the completion party for Drill Dozer's development. Right before the credits come in, the montage shifts to showing several dozen of the games' staff.
The following are names from MAKE ALL's credits, which erroneously omits Hiroki Fuchino from the list of interviewees:
- Kitaro Muro
- Takashi Nohara
- Hiroshi Sugai
- Osamu Watanabe
- Kei Imabayashi
Development Scene Filming [かいはつげんば さつえい]
- PROJECT CAMEX
Interview Special Thanks [インタビュー きょうりょく]
- Satoshi Tajiri
- Junichi Masuda
- Ken Sugimori
- Tetsuya Watanabe
- Akito Mori
- Takeshi Kawachimaru
- Shigeru Ohmori
- Takao Unno
- Suguru Nakatsui
- Nozomu Saito
- Emi Yoshida
- Katsumi Ohno
- Toshinobu Matsumiya
Filming Special Thanks [さつえい きょうりょく]
- GAME FREAK staff
PROJECT CAMEX Staff [プロジェクト・カメックス スタッフ]
- Go Ichinose
- Kenji Matsushima
- Hitomi Sato
- Shigeru Ohmori
- Yuichiro Mori
- Satoshi Ohta
- Nozomu Saito
- Yuuri Sakurai
- Tsubasa Suzuki
PROJECT CAMEX Producer [プロジェクト・カメックス プロデューサー]
- Junichi Masuda
Bonus Videos
Alongside the main documentary, MAKE ALL features several bonus videos from throughout Diamond and Pearl's development.
Time Travel (My First 3D!)
A bonus video (Japanese: タイムスリップ「はじめての3D!」 Time Travel (My First 3D!) ) showing a very early period of the game's development where Diamond and Pearl's 3D visuals are being tested on real DS hardware. The footage is filmed by Shigeru Ohmori.
Time Travel (We've Got a Poké-Watch, Too!)
A bonus video (Japanese: タイムスリップ「ポケッチもついたよ!」 Time Travel (We've Got a Poké-Watch, Too!) ) showing Diamond and Pearl in a very early state— played by Hitomi Sato and filmed by Shigeru Ohmori— with a real focus on the new UI elements visible on the DS' bottom screen.
Time Travel (Something Weird Appears!)
A bonus video (Japanese: タイムスリップ「変なの出てるよ!」 Time Travel (Something Weird Appears!) ) showing one of Diamond and Pearl's earliest field map tests, as the staff react to a strange entity moving around the environment.
Creating the Sinnoh Region
A bonus video (Japanese: シンオウ地方のつくりかた Creating the Sinnoh Region ) showing Sinnoh in various states of construction— with Satoshi Ota literally piecing together the region with graph paper and bricks of LEGO.
Spotlight! Game Developers
A bonus video (Japanese: シンオウ地方のつくりかた Spotlight! Game Developers ) of the staff messing around the office during work hours— clearly unaware that the crunch period for this one was gonna be really, really rough.
MAKE ALL! A Talk about T-Shirts
A bonus video (Japanese: MAKE ALL! Tシャツを語る MAKE ALL! A Talk about T-Shirts ) talking about the creation of MAKE ALL shirts for the staff, made to celebrate the production of the documentary.
Is the New Move Name on Fire...?
A bonus video (Japanese: 新技名は燃えているか...? Is the New Move Name on Fire...? ) where the staff joke about a possible move name for the new Fire-type Starter Pokémon, Infernape.
Annex War Stories
A bonus video (Japanese: アネックス戦記 Annex War Stories ) of the staff being filmed during various stressful periods of the game's development.
After the Final Battle
A bonus video (Japanese: 最後の戦いを終えて After the Final Battle ) of the office filled with development staff completely passed out, sleeping across chairs and under desks. A sole employee remains vigilant.
Pokémon Diamond and Pearl Development Timeline
The Pokémon Diamond and Pearl Development Timeline (Japanese: ポケットモンスターダイヤモンド パール開発年表 ) is a folded insert that comes alongside the documentary, chronicling the entirety of the game's development. Our translation of the timeline can be seen in the table below, alongside any notes pertinent to a stated period.
References
- ↑ Masuda's 2007 blog— the only known mention of the documentary prior to appearing on auction sites. (archived)
- ↑ Post from collector Neos about the documentary in February 2026. (archived)
- ↑ Post from collector Neos with information on the initial auction. (archived)
- ↑ Post from collector Neos that another documentary was in his posession. (archived)

















































