Pokémon Diamond and Pearl: Behind the Scenes DVD MAKE ALL

From Lewtwo

Pokémon Diamond and Pearl: Behind the Scenes DVD — MAKE ALL (Japanese: ポケットモンスターダイヤモンド・パール メイキング DVD MAKE ALL ) was a documentary of Pokémon Diamond and Pearl's two-year long development history produced internally by GAME FREAK— documenting the project since it began on January 20th, 2004. Both the front cover and actual disc are adorned with a PROJECT CAMEX logo as the publisher— a clear parody of the Twentieth Century Fox logo featuring Blastoise (Japanese: カメックス Kamekkusu ) with spotlights on its back.

For nearly twenty years, the only knowledge of this video in any capacity was through a single mention on the personal blog of Junichi Masuda,[1] where all members of the company had a viewing on Pokémon Day 2007, presumably being given a copy of the DVD to keep following the event. Wider community awareness of the documentary began with a VERY brief listing on Japanese auction site Mercari in February 2026,[2] purchased by an anonymous user for a bid of ¥82,000— roughly $500—[3] the contents of which would not resurface following the end of the bid war.

Thankfully, Pokémon collector Neos (neos_tcg) was able to obtain another copy from a different, trusted source as of June 2026,[4] proving that it wasn't a one-of-one. The contents of the disc were subject to a rapid research, preservation and public dumping process by a small group of archivists led by Lewtwo on July 22nd, 2026— including public YouTube and Internet Archive uploads of the documentary; as well as a dump of the disc on archive.org by Neos within that week; and full analysis of the documentary on both Lewtwo's YouTube channel and a dedicated webpage for Lewtwo.net— that's this page!!

Future plans for a native translation of the documentary are in the works, amending the current YouTube upload with full English subtitles for better public viewing. The following are a list of those involved with the preservation process:

Overview

Alongside the documentary, MAKE ALL comes with a large, foldable insert chronicling the entirety of Diamond and Pearl's development— alongside many real-world events and other game releases. Click here to jump to the entire timeline, translated in full. The front and back cover both showcase small tidbits related to the game's development— the front featuring early settei for Budew, Buneary and Chatot; a largely illegible monitor with an early map of Sinnoh; a print-out of 3D models for the player's house and inside of a Pokémon Center; and concept sketches for The Underground by Shigeru Ohmori. The back features a monitor displaying Nintendo/GAME FREAK's IS-NITRO-DEBUGGER tool alongside a Nintendo DS development kit, as well as a Nintendo DS with a debug build of Diamond and Pearl. MAKE ALL's actual disc depicts early designs of Dialga and Palkia not seen in the documentary itself.

Playing the disc instantly opens to an interactable DVD menu with three screens. The first includes the entire documentary both in full and isolated chapters, as well as— bizarrely— a music video (named 決起!) comprised of various images taken by GAME FREAK staff members throughout the series' 10th anniversary, set to the 2004 song Dive For You by J-pop band Boom Boom Satellites.

The second includes a series of Bonus Videos, often featuring uncut early gameplay of the games, or comedic videos from various development periods. A final menu allows the viewer to watch two original Japanese commericals made for Pokémon Diamond and Pearl— being the very first advertisement/reveal trailer for the games, and another advertising DP's Wi-Fi functionality.


Scrapped Pokémon

Screenshot of the documentary featuring dozens of never-before seen Pokémon designs.

Throughout all parts of the documentary, over 100 new designs for indentifiable Pokémon are shown— either being early iterations of Pokémon redesigned for the final game, or completely scrapped concepts that didn't manage to make the cut. Unfortunately, the overwhelming majority of designs were shown spread across the floor via a sweeping camera, leading to awkward angles where many were obscured by sheets of paper above them.

This, (combined with the incredibly low-resolution of the documentary) has led us to conduct a forensic frame-by-frame analysis of the documentary— where in many cases we're able to reconstruct more legible images of each design— by boosting the contrast of hidden layers of paper, or combining several crops from adjacent frames and different zooms. If a design has been made more legible for interpretation, click the "screenshot" tab to view the accompanying raw screenshot that originally showcased the Pokémon itself.

Redesigned Pokémon

The following are a list of Pokémon that definitely made it into the final game, and aren't confirmed to have spun-off of an existing cut concept entirely. It's worth noting the cover sports new settei for Budew, Chatot and Buneary with a handful of different poses that don't match their final, but are largely the same otherwise.


New Designs

Previously never-before seen designs that don't appear to have been explicitly redesigned into Pokémon seen in the final release of Diamond and Pearl.

OPENING

MAKE ALL's introductory video— parodying the opening sequence of Pokémon Diamond and Pearl— show director Junichi Masuda commuting to GAME FREAK's (at the time) Kashiwa 3rd offices, with appearances from other staff such as Shigeru Ohmori, Hiroki Fuchino and Motofumi Fujiwara.

The opening also features an alternate version of the Project CAMEX logo, although the Blastoise drawing seen here appears to have been repurposed for the one parodying the Twentieth Century Fox logo on MAKE ALL's front cover and disc.

Part I • The Creation of Myth

The first part of the documentary, (Japanese: 神話の創造 The Creation of Myth ) covers the initial concepts that defined Diamond and Pearl, with a focus on the mythos surrounding the Sinnoh region. As opposed to a focus on deities or religion, director Masuda felt a stronger interest towards myth— especially those he believed helped establish societal norms in harsher times, where food or other necessities of life were scarce. Suguru Nakatsui then researched a variety of myths from across the world to identify recurring themes between them, writing six total— two of which he describes in the documentary: one on the genesis, the birth of Arceus from The Egg; and another on two "villages" under the protection of Dialga and Palkia— the latter of the two being shown on screen. Masuda requested Nakatsui read the myths out-loud to both himself and Emi Yoshida in a pitch-black conference room, in order to recreate the tradition of a tribal chief telling fables to young children.


While the former did emerge as a part of Arceus' Pokédex entry in Pokémon Platinum, the latter myth— one of two villages under the protection of Dialga or Palkia— may have inspired the concept of the opposing Diamond Clan and Pearl Clan in Pokémon Legends: Arceus, set in Sinnoh's distant past. All known myths were found in full alongside leaked documentation for Pokémon Diamond and Pearl's development, though the two-village myth shown in the documentary differs slightly from the leaked pmyth06, which refers to them as "forest and village tribes" as opposed to western and eastern villages as in the documentary.

Part II • Into a New Dimension

The second part of the documentary, (Japanese: 新たな次元へ Into a New Dimension ) covers the team's approach to Sinnoh's overall look, with a focus on the challenges associated with producing a Pokémon game in 3D for the very first time.

Part III • Designing Life

The third part of the documentary, (Japanese: 生命のデザイン Designing Life ) covers the design process for Sinnoh's roster, featuring over a hundred Pokémon designs cut from the final game. An in-depth breakdown of every scrapped Pokémon design can be found earlier on this page.


Part IV • The Men Digging Underground

The fourth part of the documentary, (Japanese: 地下を掘る男達 The Men Digging Underground ) covers the development of Diamond and Pearl's Underground, led by Shigeru Ohmori. Two major sources of inspiration were: Nintendo DS's screens, which always looked like above-ground and underground to Junichi Masuda, who grew up hearing about coal-mining jobs from his father; and park sandpits, which grabbed Ohmori's attention with children initially playing at each corner and transitioning to collaborative play at the center. Hardware constraints often caused Katsumi Ohno and other programmers to rebuild their work: for instance, 16-player gameplay was implemented within half a year, but was obviously unstable and soon switched to 8-player; and many mini-games were scrapped, with planning documents shown on screen, such as bringing and interacting with your Pokémon, using their radar skills, digging new passages, and more, but all they kept were mining and Secret Bases, with Spheres added later to encourage frequent Underground gameplays. The team also suffered from dual-office issues: Annex had Ohno's seat and was the site for real-hardware checks including poor-signal tests, but the eight debugger devices were installed in the headquarters. Feeling sorry for the burden, Ohmori often pleaded with Ohno with warm smiles, which magically gave confidence to the programmer. They eventually observed the multiplayer mode of the released version at the 10th anniversary concert, where Ohno felt particularly relieved and rewarded by the seamless operation of the mass flag-chasing, which had been one of their biggest and last issues in debugging.

Part V • Connecting the World

The fifth part of the documentary, (Japanese: 世界を繋げる Connecting the World ) covers the implementation of Pokémon Diamond and Pearl's Wi-Fi capabilities and the introduction of the Global Trade Station, led by Takeshi Kawachimaru.

Part VI • A Message from the President

The six part of the documentary, (Japanese: 社長からのコメント A Message from the President ) features a message from the creator of Pokémon and GAME FREAK president, Satoshi Tajiri.

ENDING

Much like the opening, MAKE ALL ends with yet another parody of a sequence from Diamond and Pearl— this time to the game's ending— set to Junichi Masuda cycling home in the sunset.

As the song swells, the documentary shows a montage of snapshots from throughout Diamond and Pearl's development— such as various events attended by GAME FREAK staff, or the celebration of major milestones— like the completion party for Drill Dozer's development. Right before the credits come in, the montage shifts to showing several dozen of the games' staff.

The following are names from MAKE ALL's credits, which erroneously omits Hiroki Fuchino from the list of interviewees:

Bonus Videos

Alongside the main documentary, MAKE ALL features several bonus videos from throughout Diamond and Pearl's development.

Time Travel (My First 3D!)

A bonus video (Japanese: タイムスリップ「はじめての3D!」 Time Travel (My First 3D!) ) showing a very early period of the game's development where Diamond and Pearl's 3D visuals are being tested on real DS hardware. The footage is filmed by Shigeru Ohmori.

Time Travel (We've Got a Poké-Watch, Too!)

A bonus video (Japanese: タイムスリップ「ポケッチもついたよ!」 Time Travel (We've Got a Poké-Watch, Too!) ) showing Diamond and Pearl in a very early state— played by Hitomi Sato and filmed by Shigeru Ohmori— with a real focus on the new UI elements visible on the DS' bottom screen.

Time Travel (Something Weird Appears!)

A bonus video (Japanese: タイムスリップ「変なの出てるよ!」 Time Travel (Something Weird Appears!) ) showing one of Diamond and Pearl's earliest field map tests, as the staff react to a strange entity moving around the environment.

Creating the Sinnoh Region

A bonus video (Japanese: シンオウ地方のつくりかた Creating the Sinnoh Region ) showing Sinnoh in various states of construction— with Satoshi Ota literally piecing together the region with graph paper and bricks of LEGO.

Spotlight! Game Developers

A bonus video (Japanese: シンオウ地方のつくりかた Spotlight! Game Developers ) of the staff messing around the office during work hours— clearly unaware that the crunch period for this one was gonna be really, really rough.

MAKE ALL! A Talk about T-Shirts

A bonus video (Japanese: MAKE ALL! Tシャツを語る MAKE ALL! A Talk about T-Shirts ) talking about the creation of MAKE ALL shirts for the staff, made to celebrate the production of the documentary.

Is the New Move Name on Fire...?

A bonus video (Japanese: 新技名は燃えているか...? Is the New Move Name on Fire...? ) where the staff joke about a possible move name for the new Fire-type Starter Pokémon, Infernape.

Annex War Stories

A bonus video (Japanese: アネックス戦記 Annex War Stories ) of the staff being filmed during various stressful periods of the game's development.

After the Final Battle

A bonus video (Japanese: 最後の戦いを終えて After the Final Battle ) of the office filled with development staff completely passed out, sleeping across chairs and under desks. A sole employee remains vigilant.

Pokémon Diamond and Pearl Development Timeline

The Pokémon Diamond and Pearl Development Timeline (Japanese: ポケットモンスターダイヤモンド パール開発年表 ) is a folded insert that comes alongside the documentary, chronicling the entirety of the game's development. Our translation of the timeline can be seen in the table below, alongside any notes pertinent to a stated period.

References