March 2023
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Original Interview
Translation - Earthoul
Proofreading - Lewtwo
This is an interview in the "Animation Workflow for Games" series on CGWorld — interviewed by Ryo Wakasugi (chief editor, CG animator at Sony Pictures Imageworks); text by Miyuki Ogata from CG World; transcribed by Yoichiro Oue. The magazine later posted the article online in three parts.[1]
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Shun Onodera, Pokémon Character Modelling Lead;
Suguru Fukaya, Pokémon Character Motion
Motion Consideration, Based on the Ecology and Temperament of Each Pokémon
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Bottom Right: Non-gel form
Top Right: It folds its wings (arms) only when swimming
Example videos:
Collecting Reference Material for Inanimate Objects, Let Alone Living Things
Example video: Fidough sleeping
Example Video: Sandy Shocks walking
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Rebuilding Texture-based Facial Expressions with Joints
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Example video: Goomy's Expressions Template:InterviewImageTop
- The motion team tells the modelling team what motion they want the Pokémon to have. Their ideas [must be] shared in detail: ex. whether [the motion] involves whole or partial body scaling; and whether [the Pokémon] also flails when opening the mouth wide.
- The modelling team sets up the joints and the rigging weight, using this shared information. The team sets the Root Joints that allow the entire eyes to move as the parent nodes, and configure each [child node] for the intended facial expressions and shape, depending on each Pokémon.
- As for older Pokémon, the motion team tries using the existing facial asset data, checks for errors or clipping glitches, and debugs them.
- The final assets for the facial expressions will be formed into a preset and registered to the in-house tool.
Example videos:
- Passimian idling, SV: Passimian holds the berry in one hand in its idling motion
- Passimian walking, pre-SV: The previous titles didn't require a transition between idling and running, so the berry was held in its tail in its running motion
- Passimian Running, SV: Scarlet & Violet has added transitions between idling and running in the open world, which has changed the motion so that it now runs with the berry kept held in its hand
Post-attack Animations are Meticulously Developed, even through Weighted Motion
Example video: Floragato attacking, then idling
Some Animators Challenge Themselves in a Type of Animation They Find Themselves Not Good at
Portraying Life-likeness, in Spite of Various Limitations
Example videos:
- Chi-Yu attacking: Chi-Yu's attacking animation, where both its eyes and magatamas glow at the same time
- Chi-Yu joyful animation: Chi-Yu's joyful animation, where its eyes are wide open and only its magatama shine
Template:InterviewLede Example video: Spidops walking
Example video: Iron Thorns attacking
Developing Movement, Not Only on Land but Also in Air and Water
Example videos:
Creatures, Inc.'s Role: Expanding How Pokémon are Expressed
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